![faceshift facebook faceshift facebook](https://uploadvr.com/wp-content/uploads/2015/03/Faceshift-mocap-side1.jpg)
![faceshift facebook faceshift facebook](https://api.time.com/wp-content/uploads/2015/11/faceshift.png)
Whatever the case, it’s an interesting purchase, and in the context of the push to bolster VR and AR credentials, it’s certainly tempting to read the decision to buy a real-time facial capture and animation firm in those terms. There are, of course, also the implications of Faceshift to non-VR film and gaming to consider, as well as aspects such as biometrics for authorising Apple Pay. So what does all this point to? Could Apple be taking cues from Microsoft, Facebook, Valve and Sony and claiming a stake in virtual and augmented reality? The focus on animation and facial recognition suggests that the company is at least interested in the potential of the tech from a content perspective. Let’s also not forget that Steve Jobs was at one time a major shareholder of Pixar. It seems clear that the company has been bought out by somebody, but there isn’t any concrete evidence yet that it was in fact Apple.
#Faceshift facebook software#
Over the past few years, the Cupertino company has acquired Israeli-based 3D sensor company PrimeSense, Swedish-based facial-recognition developers Polar Rose, and German-based augmented reality firm Metaio. Similar Cos.Hyprsense, Faceshift, FaceRig, Evolver, Uraniom & 1 others. Shake your iPhone the faces shift around and find a new body Save the photo and send by email or post to Facebook. Faceshift has developed technology that can be used to generate animated avatars and other computer generated figures that enable the capture of someone’s facial expressions all in real time. In recent months, Faceshift has essentially shutdown its Studio software division, and has gone silent on Twitter and Facebook. The buy up isn’t Apple’s first foray into motion capture.